Tag Archives: 3ds max tips

Tips to Customizing 3ds Max for Your Best Workflow: Part 2

Posted on January 6, 2015 by Bill McKown, Synergis Solutions Engineer: Last week, I posted Part 1 of Customizing 3ds Max.  This week we will continue on with another short video to help you arrange your interface to make the most sense for you and how to set up a file so that you can start new projects with files

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3ds Max 2014: Shadows and Tall Trees

Posted on July 18, 2013 by Bill McKown, Synergis’ Visualization Expert: I was standing out in front of our office the other day when something caught my eye moving on the sidewalk.  When realized it was just the breeze moving the shadows from the trees on the ground, it gave me the idea for this blog. A very good technique

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Last Friday March 3ds Max Tip: How to Map a Decal on a Material

Posted on March 29, 2013 by Bill McKown, Visualization Solutions Engineer: The fifth Friday of the month and as promised here is that video on how to map a decal on a material using a Composite Layer with a mask and various blend modes in 3ds Max. I hope you find the Friday videos helpful.  If you missed any of this

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Friday 3ds Max Video Tip: How to Use the Scene State Manager

Posted on March 22, 2013 by Bill McKown, Synergis Visualization Solutions Engineer: Happy Friday again!  I know I promised a tip on Mapping a Decal, however, the video ran into some technical snags so I am offering you this one and will try to update the how to map a decal for next week. This week we have a a brief

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Friday’s Tip: How to Use the Material Editor in 3ds Max – Video

Posted on March 15, 2013 by Bill McKown, Synergis Visualization Solutions Engineer: Another happy Friday and March is halfway over.  Bring on Spring! This week I am going to show you how to use the Material Editor interface to apply materials to objects.  In this video you will see the materials, libraries and maps attached to each material.  This is

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