Posted on March 22, 2013 by Bill McKown, Synergis Visualization Solutions Engineer:
Happy Friday again! I know I promised a tip on Mapping a Decal, however, the video ran into some technical snags so I am offering you this one and will try to update the how to map a decal for next week.
This week we have a a brief video on how to save and restore various scene states. We explore usings different materials, lights, cameras and even different renderers.
I hope that helps you some. Stay tuned for one more video for one more Friday next week.
Bill McKown is Synergis’ Visualization expert. Having joined the company in 2011, his prior employment involved CAD design, 3D renderings for both architectural and interior design projects, and training and supporting for all the products associate with these. Bill has a bachelor’s degree in Industrial Arts in Education and additional certifications in Computer Animation and Autodesk solutions.
See some of Bill’s other posts:
- Last Friday’s 3ds Max Material Editor
- How to use the 3ds Max Shape Merge
- How to Use 3ds Max Ambient Occlusions
- 5 Tips for a Better 3ds Max Workflow
- How to Use the Bevel Profile Modifier