Friday’s Tip: How to Use the Material Editor in 3ds Max – Video
Posted on March 15, 2013 by Bill McKown, Synergis Visualization Solutions Engineer:
Another happy Friday and March is halfway over. Bring on Spring!
This week I am going to show you how to use the Material Editor interface to apply materials to objects. In this video you will see the materials, libraries and maps attached to each material. This is very important is getting the right look for whatever you are designing.
See the video…
Tune in next week when I will discuss How to Map a Decal on a Material using a Composite Layer.
Bill McKown is Synergis’ Visualization expert. Having joined the company in 2011, his prior employment involved CAD design, 3D renderings for both architectural and interior design projects, and training and supporting for all the products associate with these. Bill has a bachelor’s degree in Industrial Arts in Education and additional certifications in Computer Animation and Autodesk solutions.
See some of Bill’s other posts:
- Last Friday’s 3ds Max Shape Merge
- How to Use 3ds Max Ambient Occlusions
- 5 Tips for a Better 3ds Max Workflow
- How to Use the Bevel Profile Modifier